Saturday, September 12, 2009

The Culture of Power

The article states that when we are inside a culture of power, we expect to have things our way. Those members on the margins are limited to participate in an event, situation, organization, contributing to decisions made or having their voices heard. This issue parallels with video gaming on how gamers are recognized by society. Although the video game industry constantly pushes the envelope to deliver crisp realism in gaming to players all around the world, society does not give the necessary attention it deserves to be in the "in" group rather than the margins. Video gaming is often blamed for the crimes of violence because a teenager was inspired from grand theft auto or other related games to think its acceptable to pick up a gun and shoot innocent civilians. Issues like that hurt the gaming world from being accepted as a culture of power and have the respect to be recognized as a branch of entertainment that can be reached to a wide audience to deliver a fun level of interaction that brings people together. Those inside the gaming world know how far and unique video games have gone since the era of atari but some may fail to acknowledge its struggle to be credited as not only revolutionary but also having their voices heard for respect that video games is not a waste of time and money.

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