Sunday, November 22, 2009

Hyperidentities

MMORG- Massively Multiplayer Online Role-Playing Games. The most incredible phenomena to appear in recent years of interactive entertainment. In MMORG, there's no need for strict diets, exhausting exercise programs or cosmetic surgeries. The article elaborates on EverQuest where the action takes places in a land called Norrath. The game allows you to customize your avatar's appearance, class and personality traits. Throughout the game, you interact with other gamers' avatars and level up your character so he/she can become stronger and explore more of the game's environment. It's easy to notice that the MMORPG user situation is an idealized image of the situation of the postmodern human creature, in which the user can freely shape his own "self." According to Edward Castronova, the process of developing avatar capital seems to invoke the same risk and reward structures in the brain that are invoked by personal development in real life. The article accurately states that role-playing is one of the social life's rudimentary elements, and used in our everyday functioning.
The author mentions that identity is described as a rhizome. This model is a centerless universe that rejects any form of hierarchy and centralization while tending toward anarchy. Current games such as Final Fantasy 11 have continued to evolve MMORPGS by presenting detailed avatars with specific personalities, ethnicity, class, interaction with other characters and the amount of sidequest to icrease their combat stats. Other games like Call of Duty 4: Modern Warfare and Call of Duty: Modern Warfare 2 have perfected FPS with MMORPG by allowing players to interact with one another in numerous maps, level up by killing other players to earn points to unlock and customize weapons and perks, earning trophies for acting out specific things in the game and countless hours of competition.

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