Tuesday, December 8, 2009
The Sims
Monday, December 7, 2009
Star Trek
Friday, December 4, 2009
Batman Arkam Asylum
Video Game as a Medium
Thursday, December 3, 2009
Uncharted 2: Among Thieves
Sunday, November 22, 2009
Hyperidentities
Archtypes on Acid
Monday, November 16, 2009
Hot Dates and Fairy-Tale Romances
Sunday, November 8, 2009
Surrogates
Tuesday, November 3, 2009
Art Form for the Digital Age
Monday, November 2, 2009
It's a Video Game, Certainly, but Is It Art?
Dr. Jenkins mentions that 10 yrs ago his students wanted to direct films but now they are more interested in being game designers than movie makers. That says a lot about video game's history of achievement. Since the 1980s, games have continuously pushed the boundaries to make the player feel more engaged in the gameplay and story itself. To feel lost in the fantasy created by the developers. Over time, games and movies are beginning to parallel with eachother. However, the only term that sticks to peoples mind about video games is "violence." The majority of games have to do with killing. Although developers have managed to soften that concept by justifying that it's ok for players to kill nazis, zombies, mercenaries, etc., game developers such as Infinitry Ward are attempting a move to make players feel uncomfortable about killing. But that is yet to be seen.
Sunday, November 1, 2009
What the Bleep Do We Know?
Sunday, October 25, 2009
Super Smash Bros. Brawl & Wii Sports
Sunday, October 18, 2009
Violence and Pop Culture
GTA: Vice City
Fair Play
Tuesday, October 6, 2009
EA Sports Active!
Now, a few things to point out about this game:
1. The game includes a real-life certified personal trainer, Bob Greene.
2. The game does not offer much information about Bob Greene.
3. The game's clearly targeted audience is women.
It was intriguing that the review itself pointed out that this game mainly targets women. The video demos on the website only showed one man interacting with the game. Although the game has a male personal trainer who certified the 30 day program in the game, the videos never show a male avatar, only female avatars. Again, it further indicates the game is targeted for women and will not appeal to the male audience. As I watched the videos, I took mental note that only a white and asian women appeared to interact with the game. There were no african-american or hispanic women playing the game. The game itself didnt show avatars of different race either. Only white female avatars. Keep in mind, it does have an option for male avatar.
Supposedly a sequel will be released soon, we'll see how different that one will be.
Monday, October 5, 2009
Fair Play?
Also, there is the issue of gender. After reading this section, looking back at countless video games I've played, I realized there is a lack of women as player-controlled characters. Sure, theres the Tomb Raider series, the recently released WET game, the female sidekick in Resident Evil 5, and several others. But the majority of player-controlled characters are male, particularly white males. The article does have a point in saying there are few Hispanic and Asian characters whom usually appear in sport genres than any other genres. There is not one video game I have seen that reveals female characters without portraying them as hyper sexualized. Every female game character has a "perfect" body and showing a good amount of skin. Unfortunately all of this sends out the wrong messages to kids about what the norm is in society.
Character Investigation
Another thing I liked about this section of the article is the differentiation between major and minor characters. As an experienced actor, I am no stranger to these two terms. Major characters are the center of the plot. If they are abscent, the plot makes no sense. On the other hand, minor characters are other characters that have speaking parts. Yet, going back to Asian Americans, not one show I have seen portrays them as a major character. They always appear as minor character. Stereotype!
Characters in Entertainment Media are seen as four types:
1. Mimetic: Complex characters that demonstrate depth, contradictions, and ambiguity.
2. Ironic: A character who may not appear intelligent, may be more like a caricature person.
3. Romantic: Does not necessarily involve love and affection but rather appear real in personality.
4. Superhero: Self explanatory. Characters that possess superhuman powers. Superman, Batman, Bionic Woman. Duh!
Monday, September 28, 2009
The Fabric of Oppression
Gamer!
Sunday, September 20, 2009
Race and Ethnicity
Friday, September 18, 2009
Prince of Persia
Saturday, September 12, 2009
The Culture of Power
Saturday, September 5, 2009
ExistenZ
After watching the movie, I came to a realization of how disturbing the film is. Our social fear is not being able to differentiate between reality and video games. To acknowledge both worlds crossing over is frightening. It shows that real life is not so far off from what is shown on film. Take for example Project Natal from Microsoft. A console peripheral with motion detecting camera and built-in microphone with strong potential of motion control that utilizes the human body as the controller. It interprets the player's body movements with incredible accuracy in the game. Society is constantly pushing the boundaries of video game realism and the level of interaction. Existenze also shows that if society continues to revolutionize the capacity of video games, there may be a day where we can no longer tell the difference between what is real and fake. Another social fear is the addiction and pleasure we get from gaming. The character, Allegra, is a prime example of individuals that prefer to live in fantasy and be lost in the world the human mind has created. The idea of plugging in bioports in the spine raises concerns of how the human body will be affected once fully connected to the game. We acknowledge the excitement and pleasure we get from the latest video games and consoles but the most terrifying idea is seeing the future video games cross over to the real world and possibly turning against us. The thought is farfetched but nonetheless it could happen.